

One of the most important points I'm interested in getting feedback is, is the AI too hard in the game or is it good as it is?Īll right, here is my first real progress report just after I updated the first post with detailed information about the game. Beeing blown up would mean to go back to the previous checkpoint and loose way more time while with non-destructive, you could be lucky and not get whirled in the air but receive only a slight bump but can continue to drive without a major time loss. I decided for the latter one because the tracks are very short in the game (lap times of 25-30 seconds) and beeing hit by missile costs you a second or more, so that other cars might overtake in that time. I've been thinking a lot about if I should blow up the cars when hit by missiles or just have them been shaken a lot and not get damaged.

Fat explosions, missiles that you LOVE to fire and can't get enough from while beeing pushed by the hard rock music. Fun!!! At least for me, blowing things up in games has always been fun for me and so I try to do in this game as fun factor.6 other tracks are loaded from the net during the game. The current build is about 4.6 megabytes and includes 1 mp3 track (1.6 megs) already. Portals are looking at the game size so you can't have a 200 megs webplayer. Damn good music (ok, this is subjective to the audience).A nice environment (took a 3d city - no art skills from my side needed).Explosions (I can't wait to get Detonator into the game!).Idee was to have a very powerful remote weapon to the cars driving in front of you to be able to blow them up and overtake them and have a somewhat weak weapon to the cars behind to make sure there is much dynamics in the game in terms of overtaking and making also sure that you just can't blow up everything that is behind you and make it easy to win. Missiles as primary weapon, mines as secondary weapon.Racing as main element (just because I learned from portals that this sells good).To create fun and keep it simple (KISS principle), I tried to reduce the game to the bare minimum elements: It shall be a simple to learn racing game that can get adopted by nearly everyone within a minute or two and shall bring the player just nothing but fun. The game has been created with a publishing option to game portals in mind. Simple, adrenaline-pumping racing with lots of explosions and fun supported by awesome hard rock music! You race against 7 other cars in 5 laps around short tracks, pick up missiles and mines to blow your opponents away and try to be the first at the finish line. Hard Rock Racing is a fast-paced and action driven racing game taking place in a 3D city.

Note: This first thread post will be updated from time to time so keep an eye too and not only the very latest posts. I will blog in this thread about the progress and would love to get feedback on the game. Hard Rock Racing is my entry for the Unity Awards 2009. UPDATE: FINAL GAME LAUNCHED ON SHOCKWAVE.COM
